


Immortal credits were earned in matches for players to spend and level up their Immortals' signature and Finisher attacks, buy other characters, or buy talent cards to strengthen their characters.

Immortals could go up to level 50, and could also be upgraded to Legendary status if the player owned another card copy of the character (all way up to Legendary Level VII) this allowed, for example, a Bronze character of Legendary status to be able to compete equally with lower leveled Silver and even Gold Characters. Immortals' stats grew in levels, and each Immortal was armed with quick and powerful regular attacks, blocking, and three signature attacks (two regular and a Finisher). The Battle matches could be revisited once completed for more experience points and Immortal credits.

Once the main character boss was beaten, the player could move onto another Battle match, with each set of matches getting progressively more difficult. The game offered Battle matches, with seven matches that revolved around a certain Immortal character, and offered a Challenge match once the initial battle matches were complete. At launch, there were 25 purchasable heroes in the game, nine bronze, nine silver and seven gold including Undertaker, Kane etc, with the addition of the gold Cyborg Brock Lesnar unlocked via a challenge mode expiring on January 31, 2015. In addition, "Immortal Credits" were earned through gameplay and used to buy and upgrade characters. The development team described it as "a free-to-play mobile game that would feature epic Superstar battles in a fantastically re-imagined WWE world." The game borrowed many technical elements from the mobile version of Injustice: Gods Among Us including graphics and sound, as well as the three vs. It appeared to be based on WWE Brawl, a cancelled fighting game by THQ. WWE Immortals was a fighting game that took the athletes of the WWE into a reality, their gimmicks, and makes them fantasy heroes.
